E17: AAA Games Are A Mess... Just Like Always.

This is The Seventeenth Episode of the Visual Scholar Podcast - With Tim Mcburnie.

In this Episode I talk about AAA Game development from a creative perspective (In this case from the artists point of view mostly).

I talk about Baldur's Gate 3 Drama... and why It's such a challenge for projects to find a solid creative vision.

Most importantly I discuss how we can navigate these ideas as creative professionals.

This Podcast is designed to help you demystify the world of Art, Productivity, and Creativity. So you can get better faster, and enjoy your Art Journey.

We discuss Drawing, Painting, Illustration and Entertainment Design. Along with Productivity and Career Advice.

Learn more about Tim Mcburnie:

Learn Drawing and Illustration at The Drawing Codex: www.thedrawingcodex.com

Check out this podcast with video on Youtube: https://www.youtube.com/@Tim-Mcburnie

Spotify Link: open.spotify.com/show/6VbdwbiZqy8nqb90ruKQCX?si=21b9c1d02c85419f

Apple Podcasts:  podcasts.apple.com/us/podcast/the-visual-scholar/id1678505411

www.thedrawingcodex.com/podcasts/the-visual-scholar

Check out The Drawing Codex Youtube Channel: https://www.youtube.com/@TheDrawingCodex

Portfolio: www.timmcburnie.com

www.artstation.com/tim-mcburnie

www.instagram.com/timmcburnie

twitter.com/timmcburnie

E17: AAA Games Are A Mess... Just Like Always.
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